I’ve been telling everyone on this site for months how
you’ll see how hard we’ve been working SOON. That claim’s been hard to back up
since it’s not like I can open up the doors here and tell you about everything
we have going on. Well, I guess I could but then I’d have to look for a new job
afterwards. But when I get to write topics about new stuff it’s something like
Christmas… or Kwanzaa… or.. Nevermind you get my point.
Where was I?
Oh yeah. New stuff!
When we launch the Amusement Park we will release three new
characters for PAIN. We always have a lot of fun creating these characters
because it is truly a group effort. After getting ideas from the development
team and this site, we get to work. Peter (Idol Minds Character Lead) and his
team concepts, models and animates the characters Coke and Myself come up with
the launch lines. Andrew (SCEA Audio Producer) and I will cast, direct and
record the voices and then we post them here.
So for Amusement Park the final three launchable characters are:
Kenneth, Tati and Yeony. Here there are.
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Kenneth
We went through quite iterations of Kenneth before we got
him just right. He has some of the funniest launch lines in PAIN. Anyone who
can fly through the air and order take out at the same time ranks high in my
book. Remember when I promised you guys a “mud butt” sound? You’re welcome.
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Tati
I appreciate a rap video as much as the next cat. I couldn’t
let PAIN be without my favorite archetype. Tati has skillz. I am not prepared
to say what skillz she has, but I am sure she has some. Enjoy her poses. Try to
guess which one is my favorite. A character “Daisy Dukes” Good Googly Moogly.
God Bless America.
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Yeony
Sony Computer Entertainment Asia helped us make Yeony more
“realistic”. I want to thank Tammy and the production crew at SCE-Asia for
showing us how a modern Asian female FPS player looks. Where were all these
gamer girls when I was growing up?
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MODES
Amusement Park also has four new modes, but six in total. So
we also created new mode videos. You will be able to download two of them in HD
from the PlayStation®Network store today, Clown Toss and HotnCold. Watch the
videos--I think they look awesome. They really give you a feel for the new
modes.
CLOWN TOSS
Tired of abusing French clowns? Take your anger out on
disgruntled American ones. Clown Toss
gameplay is reminiscent of Mime toss except for a few new “complications”
- Mimes
can fly. Clowns cannot. Clowns bounce up and down and you must catch them
in mid air.
- No
more glass: Clowns need to be blown up. The explosive barrels in the
Amusement Park are there to help you.
- Pimp
Hands: Each barrel you blow up gives you a “Pimp Slap” that you can
accumulate. These slaps help you move “ooch” that Clown around.
If you like Mime Toss. Clown Toss takes you to a whole new
level (literally and figuratively). I told everyone they must keep their pimp
hand strong. Now you know why.
HOT n COLD
This mode takes launches in a whole new direction. We have
filled the Amusement Park with evil exploding, dancing teddy bears. You must
launch into the middle of them and find the hidden bear using only HOTnCold
clues to help you. If you forget, you can always look at your top down map. Get
as many bears as you can before you run out of launches…
Yes the bears are doing the robot, cabbage patch and the
running man. Why? Because I don’t like line dancing, that’s why. If you don’t
like those dances I suggest you blow them up. That’s what they are there for.
Told you we’ve been busy…
Peace