• Posted by Travis Williams
When we first started working on PAIN we knew that launchable characters were going to be extremely important in PAIN. We thought of quite a few people who we believed “fit the PAIN bill” these were archetypes and personalities that we would enjoy seeing in the launcher. Some of these ...
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• Posted by Travis Williams
I remember telling some employees before that game development isn’t a democracy. I said at best development should be a benevolent dictatorship. I held that opinion because oftentimes when you get too many cooks in a kitchen, it does spoil the soup. Oddly enough I haven’t felt that wa...
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